This book deals with 3D Animations and Modeling. The author tells us that sometimes when creating characters, either in 2D or 3D, you don't have to think too much. Let your mind just flow with what you want to come out from a character. For example, when the author modeled White Teeth, he basically said that he just wanted a character with a big mouth larger than its head. The outcome of his character looked amazingly cool and interesting.
Sometimes when modeling in 3D, the author mentions about composition. You must try to visualize the composition before you model or create a character. A bad composition can really kill an awesome model or character. Sometime it's all about the composition, is what he was trying to say. For those who might not have had experience with 3D modeling and rendering, the rule of thirds is still very important. In fact, the rule of third should be placed almost everywhere whenever you can. White Teeth, the modeled character, was built on the rule of third. However, the author describes in detail that even though the rule of thirds was used, he had to breake the rule a little bit to satisfy his modeling purposes. So you don't always have to follow the rule of thirds.
If you read more further into the book, you can start to learn some cool tips and tricks to take into account when modeling in a 3D application.
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