Wednesday, October 20, 2010

I continued modeling my sculpture by adding more details and defining the body. Again the concept is to have a nude male lay down on a tree log. I wish to take this model and place it inside a more define composition with a background. In the mean time here are the images.


























side viewback view
front sidetop view
Head modeling close upRough idea for final composition

Monday, September 27, 2010

Let's Begin !!!!


After a few weeks now of thumbnail sketches of what I want to model into a composition, I finally picked one of my ideas and began modeling. Here you can see a figure of a naked man clinging onto something... That something, I am still not sure what I want it to be. But it will eventually turn out to have its own identity. I think I might lean towards a tree trunk. Yes that is it. A man clinging onto a tree trunk.

Since I want to make this composition a little more creative, I'll add more stuff to it later.

Wednesday, September 22, 2010

Project Proposal

I am interested in the digital 3D world. So I want to try and create a humanoid character and pose it in a composition and then render it out on a print sheets.

I will be using the following software: Photoshop, Zbrush

In 3D modeling and animation, I will go through the process of sketching thumbnails (Front, Side, Back, top). I will then find texture to put on the character for clothes and skin. I will have to then rig or pose the character in place, at the same time keeping in mind how I structure/model the line flow of the model.

I will then paint/color the model and light it in a simple scene using digital lighting.

Though each process may be short in description, each and every process that leads to the final product is actually very time consuming. Therefore, my goal for the first half of the semester is to get the character model. For the second part of the semester, I plan texture, color, and pose the character in a scene.

In the process of doing all of this, I hope to gain more knowledge of the digital 3D world.

Sunday, September 19, 2010

Follow up

I began drawing ideas and sketching thumbnails of what I want to do for my 3D model. I think I'll plan to keep the composition simple. The model will be in the center in a posture. I also plan to color or texture the model as well.

Wednesday, September 15, 2010

September 15, 2010

I finally decided I will make a composition in 3D this semester. The composition will consist of a character in a pose. The environment will be lightly added to give an atmosphere. I will work with the application Zbrush and try to rig the 3d model in Maya to pose it.

In the end I hope to render a scene and make a print out. I plan to use this piece in my portfolio.

Wednesday, February 25, 2009

Gallery Critique

Jordanne Le Fae - This work seems to be very grungy and old. It feels like the image has a very old touch to it. The dis-saturation and the use of color scheme is very dull and pale-like. When I look at this image, I feel loneliness and like I am living in the 70's or 80's. I don't feel excited for some reason. The women's eyes looking at me is pretty engaging. It disturbs me however if I look too long at it.

Jordanne Le Fae - This work is a large scale size, the size of a person licking his guitar. The face expression is exotic. The image is a cutout piece. The figure is in a standing position with his guitar hold up. The image is a colored one. The artist seems to want to express something from this piece. The fact that the image is large, it helps engage me to the piece. However, I feel something is missing in that piece. I don’t feel as excited about the piece which I should. Maybe if the artist included something else to interact with the object it might become more interesting.

Tuesday, February 24, 2009

Final Art Project Proposal



The artists I am referencing are Andrew Jones and Chet Zar. Although I named two, I will be following more of works closer to Andrew Jones. My idea was to use and focus on shapes to create concepts of things I want to create. I want address this phrase, "The mind is a powerful tool in remembering shapes," therefore I want to ride with this idea to create my digital/3D concept associated with shapes regardless of complexity. Not necessarily creating final concepts in shape like objects, but more like approaching a final idea with the use of basic shapes and a little color.

My main focus is to create a character concept regarding the idea of biology in terms of Human and Machines.

My questions
• How can simple shapes be used in the process of building an interesting character concept
• How can 2D and 3D application work together in this current decade of art

Tools Used
Paper/Pencil, Zbrush, Maya(3D App), Photoshop, Painter

The Process
I started out with paper and pencil to draw some sketches. After a few concepts were drawn, I transfer the ideas into digital files using Photoshop. The file is then transfered into a 3D application, Maya. The basic shapes of cubes, cylinders, and spheres were used as the starting building blocks of the piece. After extruding, cutting, attaching, and smoothing the shapes to a form I am satisfy, I transfer the file out into another 3D application, Zbrush. This is where I refine the body and muscles more into detail. Than I transerfer the file back into Maya to fix any errors of the model and make a render into a TIFF file. The file is then brought to painter to adjust lighting, color, and texture.