Sunday, December 5, 2010

Further Update





After modfying the texture on the body and object the man is clinging on to, this is how it looks like so far. I still have to texture the face to give it a more realistic texture but this is probably the crop I might go for. Then I'll have to do the rest of the compositing in photoshop digitally.

Monday, November 1, 2010

Update on my project










I finally started to learn how to UV map in zbrush. After UV mapping, I began texturing. Right now the object is all in one piece, especially the tree trunk and the body. Since my final composition will only show one sice, the left side, I didn't detail or texture the other side for time purposes. I'm planning to add maybe a tatto on the back shoulder and then start texturing the skin more. I plan to render more realistic skin if possible, otherwise I just keep it at the way it is.

Wednesday, October 20, 2010

I continued modeling my sculpture by adding more details and defining the body. Again the concept is to have a nude male lay down on a tree log. I wish to take this model and place it inside a more define composition with a background. In the mean time here are the images.


























side viewback view
front sidetop view
Head modeling close upRough idea for final composition

Monday, September 27, 2010

Let's Begin !!!!


After a few weeks now of thumbnail sketches of what I want to model into a composition, I finally picked one of my ideas and began modeling. Here you can see a figure of a naked man clinging onto something... That something, I am still not sure what I want it to be. But it will eventually turn out to have its own identity. I think I might lean towards a tree trunk. Yes that is it. A man clinging onto a tree trunk.

Since I want to make this composition a little more creative, I'll add more stuff to it later.

Wednesday, September 22, 2010

Project Proposal

I am interested in the digital 3D world. So I want to try and create a humanoid character and pose it in a composition and then render it out on a print sheets.

I will be using the following software: Photoshop, Zbrush

In 3D modeling and animation, I will go through the process of sketching thumbnails (Front, Side, Back, top). I will then find texture to put on the character for clothes and skin. I will have to then rig or pose the character in place, at the same time keeping in mind how I structure/model the line flow of the model.

I will then paint/color the model and light it in a simple scene using digital lighting.

Though each process may be short in description, each and every process that leads to the final product is actually very time consuming. Therefore, my goal for the first half of the semester is to get the character model. For the second part of the semester, I plan texture, color, and pose the character in a scene.

In the process of doing all of this, I hope to gain more knowledge of the digital 3D world.

Sunday, September 19, 2010

Follow up

I began drawing ideas and sketching thumbnails of what I want to do for my 3D model. I think I'll plan to keep the composition simple. The model will be in the center in a posture. I also plan to color or texture the model as well.

Wednesday, September 15, 2010

September 15, 2010

I finally decided I will make a composition in 3D this semester. The composition will consist of a character in a pose. The environment will be lightly added to give an atmosphere. I will work with the application Zbrush and try to rig the 3d model in Maya to pose it.

In the end I hope to render a scene and make a print out. I plan to use this piece in my portfolio.